Classroom questions
Let a class spin for a yes-or-no check, a volunteer prompt, or a maybe when the question can stay light.
Open this yes or no spinner and read the result on the decision wheel. It starts as Yes and No, and you can add Maybe or change the odds before the next spin.
Sound stays off until you turn it on. This is a prompt, not advice.
Ready
No spins yet.
The page loads with two slices, Yes and No, a large result line, and a spin button you can tap once.
Stay on Yes / No or switch to Yes / No / Maybe. Change a weight, such as Yes 70, and the slice sizes follow.
One tap starts the spin. The result was chosen before the animation. The last ten spins stay after a refresh until you clear them.
Yes / No starts even. Yes / No / Maybe adds a third slice. Each weight is that slice’s share of the next spin.
Let a class spin for a yes-or-no check, a volunteer prompt, or a maybe when the question can stay light.
Break a harmless tie. Set Yes to 70% when one answer should come up more often but both are still acceptable.
Use the wheel as a game beat: two slices for a coin-flip moment, or three when Maybe changes the round.
Need more than three answers? Open the decision maker wheel.
Assign household tasks with the chore wheel.
FAQ
Yes. Each spin draws from the current weights with the browser’s random numbers. Past spins do not change the next one.
Yes. Switch to Yes / No / Maybe and the wheel adds a third slice.
Yes. Set a weight such as Yes 70 and No 30. The percent beside each weight is that slice’s share.
The last ten results stay in this browser until you clear them. The wheel itself loads as Yes and No again.
No. Sound stays off, and no sound is loaded, until you turn the sound effect on.